AVEDIS EKMEKJIAN
With over 20 years of production experience across Visual Effects, Feature Animation, Games, and ArchViz, Avedis specializes in high-end Lighting and Compositing with deep expertise in both artistic and technical workflows. He has led pipeline-reliant teams on complex productions, driving shot execution, optimizing render strategies, and ensuring seamless cross-departmental integration. Avedis has contributed to the design and implementation of production pipelines at Electronic Arts, Rhythm & Hues, DreamWorks Animation, and Rouge Studios. His work includes developing studio tooling, standardizing workflows, and integrating AI-driven systems for asset management, look development, and shot automation. His background bridges technical direction, team leadership, and scalable pipeline development across large-scale, multi-studio environments.
RONNIE CLELAND
I build AI workflows that move ideas into first visuals quickly, then give artists precise control to refine. My background is nineteen years in feature animation and VFX with a focus on look development, surfacing, and compositing. I care about lighting intent, material and texture depth, and clean creative consistencies.
A Human-Centered AI Product Builder with over 20 years of experience leading creative teams, building pipelines, and developing innovative tools at studios like Blue Sky, Epic Games, and Spire. I recently earned my AI Product Management certification through IBM, along with badges in Neural Networks and Deep Learning, and completed several advanced courses in AI governance, regulation, and ethics. Iām especially focused on helping to build products that protect IP and align with emerging governance standards. The current landscape is complex and far from solved.